© 2006-2012 Take-Two Interactive Software and its subsidiaries. Sabotage your rivals and monopolise the industry in LAN multiplayer mode or online using GameRanger Technology.Build the model railroad of your dreams in “Train Table” mode, where your imagination is free from the pressures of finance or competition.Trade stock, build industries and bid for patents to steam ahead of the competition.Choose your cargo wisely! Marry the supply of natural resources with the demands of industry to create a thriving economy.Pierpont Morgan and Cornelius Vanderbilt. Engage in corporate warfare with rival tycoons, slick entrepreneurs and robber barons such as J.Control 40 historically-accurate trains, from the 0-4-0 Grasshopper to the TGV bullet train, customizing them with your own colour schemes and liveries.Steam across 16 maps and seven historical scenarios that cover over 150 years of American and European history.Spanning the history of the railroads from the steam engines of the 1830s to the bullet trains of today, Sid Meier's Railroads! for Mac is a bold re-imagining of the legendary Railroad Tycoon (1990), the game that launched the “tycoon” genre. Become the ultimate railroad robber baron with the drive to shape a nation, build an empire and amass a fortune. Lay track, route trains and watch the world come to life in this compelling mix of train set and business simulator. but at 4 trains your waiting should be zero.Sid Meier's Railroads! Build a railroad empire and shape a nation!īuild a railroad empire and shape a nation! Even if I have 12 trains going into a station, i guarantee none of them wait more than 10-15% of the time. You don't need to share tracks until you have more than 4 trains going into a station and when you do, you still don't have crossovers, just a tiny piece at station that they e? and once you get to that level.youll start understanding why you add priority to one train or the other to determine WHICH one waits a little. My waiting is generally ZERO because all my trains are dedicated to ONE track riously, try this, this is how to do it. This system works great and waiting is immensly reduced.Īgain, this is all wrong. Everyone leading to the other with crossovers. Olufstar wrote:With all the waiting that occurs when you have multiple trains going back and forth I have started building triple, even quadrouple lines between cities. Then you can try to advance into more trains into a station. Never have 2 trains coming into same track and station from diff directions (again theyll come face to face and lead to waiting and thus waste.Īnyway, just run 4 for a while, but all on SEPARATE tracks and you'll see you have no problems and A LOT more $. Now if you want to add more fine, just add a new single line from one of tracks at the station going SAME way. Keep this simple, use the double track, with terminal you can now have 4 tracks into a terminal. for starters, 2 trains costing you $ are sitting doing nothing, 2nd you're going to have to resolve it and usually scrap one of the trains and some track and meanwhile your opponent is building value producing tracks. On hard routing, 2 trains come face to face and you got a costly problem. You'll be limited to medium or less routing. You shouldn't be doing "crossovers" that's not a good thing and this is why: You can have 12 or 16 or 32 or 64 into a city, although I cannot imagine needing for than 12 for obvious reasons.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |